12/7/2017
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Image Verification. D to 3. D conversion Wikipedia. D to 3. D conversion. Picture To 3d ModelProcess type. Digital. Industrial sectorsFilm and television. Main technologies or sub processes. D To 3D Picture Converter' title='2D To 3D Picture Converter' />Computer software. ProductsMovies, television shows. D to 3. D video conversion also called 2. D to stereo 3. D conversion and stereo conversion is the process of transforming 2. D flat film to 3. D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2. D image. Overviewedit2. D to 3. D conversion adds the binocular disparity depth cue to digital images perceived by the brain, thus, if done properly, greatly improving the immersive effect while viewing stereo video in comparison to 2. D video. However, in order to be successful, the conversion should be done with sufficient accuracy and correctness the quality of the original 2. D images should not deteriorate, and the introduced disparity cue should not contradict to other cues used by the brain for depth perception. If done properly and thoroughly, the conversion produces stereo video of similar quality to native stereo video which is shot in stereo and accurately adjusted and aligned in post production. Two approaches to stereo conversion can be loosely defined quality semiautomatic conversion for cinema and high quality 3. DTV, and low quality automatic conversion for cheap 3. DTV, VOD and similar applications. Re rendering of computer animated filmseditComputer animated 2. D films made with 3. D models can be re rendered in stereoscopic 3. Epsxe Chrono Cross. D by adding a second virtual camera if the original data is still available. This is technically not a conversion therefore, such re rendered films have the same quality as films originally produced in stereoscopic 3. D. Examples of this technique include the re release of Toy Story and Toy Story 2. Revisiting the original computer data for the two films took four months, as well as an additional six months to add the 3 D. However, not all CGI films are re rendered for the 3. D re release because of the costs, time required, lack of skilled resources or missing computer data. Importance and applicabilityeditWith the increase of films released in 3. D, 2. D to 3. D conversion has become more common. The majority of non CGI stereo 3. D blockbusters are converted fully or at least partially from 2. D footage. Even Avatar contains several scenes shot in 2. D and converted to stereo in post production. The reasons for shooting in 2. D instead of stereo are financial, technical and sometimes artistic 14Stereo post production workflow is much more complex and not as well established as 2. D workflow, requiring more work and rendering. Just because you dont have a 3D camera does not have to mean you cant participate in 3D photographythanks to companies such as 3Defy, which make software. To change a 2D image into 3D, you must first add the image as an item to the project folder. For more information about adding items, see Add an image, audio, or. What is the best software to convert 2D images to 3D. Friends try AVS converter. To convert the image into 3D you need to have a. SVG format of picture which. To 3d Photo' title='2d To 3d Photo' />Professional stereoscopic rigs are much more expensive and bulky than customary monocular cameras. Some shots, particularly action scenes, can be only shot with relatively small 2. D cameras. Stereo cameras can introduce various mismatches in stereo image such as vertical parallax, tilt, color shift, reflections and glares in different positions that should be fixed in post production anyway because they ruin the 3. Im looking for a free 2D 3D converter which can convert. But it is IMPOSSIBLE to get 3D information from a single 2D picture. For REAL 3D you ALWAYS need. D effect. This correction sometimes may have complexity comparable to stereo conversion. Stereo cameras can betray practical effects used during filming. For example, some scenes in the Lord of the Rings film trilogy were filmed using forced perspective to allow two actors to appear to be different physical sizes. The same scene filmed in stereo would reveal that the actors were not the same distance from the camera. By their very nature, stereo cameras have restrictions on how far the camera can be from the filmed subject and still provide acceptable stereo separation. For example, the simplest way to film a scene set on the side of a building might be to use a camera rig from across the street on a neighboring building, using a zoom lens. However, while the zoom lens would provide acceptable image quality, the stereo separation would be virtually nil over such a distance. Even in the case of stereo shooting, conversion can frequently be necessary. Besides the mentioned hard to shoot scenes, there are situations when mismatches in stereo views are too big to adjust, and it is simpler to perform 2. D to stereo conversion, treating one of the views as the original 2. D source. General problemseditWithout respect to particular algorithms, all conversion workflows should solve the following tasks 45Allocation of depth budget defining the range of permitted disparity or depth, what depth value corresponds to the screen position so called convergence point position, the permitted distance ranges for out of the screen effects and behind the screen background objects. If an object in stereo pair is in exactly the same spot for both eyes, then it will appear on the screen surface and it will be in zero parallax. Objects in front of the screen are said to be in negative parallax, and background imagery behind the screen is in positive parallax. Games Winning Eleven 2013 For Pc. There are the corresponding negative or positive offsets in object positions for left and right eye images. Control of comfortable disparity depending on scene type and motion too much parallax or conflicting depth cues may cause eye strain and nausea effects. Filling of uncovered areas left or right view images show a scene from a different angle, and parts of objects or entire objects covered by the foreground in the original 2. D image should become visible in a stereo pair. Sometimes the background surfaces are known or can be estimated, so they should be used for filling uncovered areas. Otherwise the unknown areas must be filled in by an artist or inpainted, since the exact reconstruction is not possible. High quality conversion methods should also deal with many typical problems including Translucent objects. Reflections. Fuzzy semitransparent object borders such as hair, fur, foreground out of focus objects, thin objects. Film grain real or artificial and similar noise effects. Scenes with fast erratic motion. Small particles rain, snow, explosions and so on. Quality semiautomatic conversioneditDepth based conversioneditMost semiautomatic methods of stereo conversion use depth maps and depth image based rendering. The idea is that a separate auxiliary picture known as the depth map is created for each frame or for a series of homogenous frames to indicate depths of objects present in the scene. The depth map is a separate grayscale image having the same dimensions as the original 2. D image, with various shades of gray to indicate the depth of every part of the frame. While depth mapping can produce a fairly potent illusion of 3. D objects in the video, it inherently does not support semi transparent objects or areas, nor does it allow explicit use of occlusion, so these and other similar issues should be dealt with via a separate method. The major steps of depth based conversion methods are Depth budget allocation how much total depth in the scene and where the screen plane will be. Image segmentation, creation of mattes or masks, usually by rotoscoping. Each important surface should be isolated. The level of detail depends on the required conversion quality and budget. Depth map creation. Each isolated surface should be assigned a depth map. The separate depth maps should be composed into a scene depth map. This is an iterative process requiring adjustment of objects, shapes, depth, and visualization of intermediate results in stereo.